A Learning Analytics Conceptual Framework for Augmented Reality-Supported Educational Case Studies

dc.contributor.authorKazanidis Ioannis
dc.contributor.authorPellas Nikolaos
dc.contributor.authorChristopoulos Athanasios
dc.contributor.organizationfi=kyberturvallisuusteknologia|en=Cyber Security Engineering|
dc.contributor.organization-code2610304
dc.converis.publication-id54805296
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/54805296
dc.date.accessioned2025-08-27T22:48:23Z
dc.date.available2025-08-27T22:48:23Z
dc.description.abstractThe deployment of augmented reality (AR) has attracted educators' interest and introduced new opportunities in education. Additionally, the advancement of artificial intelligence has enabled educational researchers to apply innovative methods and techniques for the monitoring and evaluation of the teaching and learning process. The so-called learning analytics (LA) discipline emerged with the promise to revolutionize traditional instructional practices by introducing systematic and multidimensional ways to improve the effectiveness of the instructional process. However, the implementation of LA methods is usually associated with web-based platforms, which offer direct access to learners' data with minimal effort or adjustments. On the other hand, the complex nature of immersive technologies and the diverse instructional approaches which are utilized in different scientific domains have limited the opportunities for research and development in this direction. Within these research contexts, we present a conceptual framework that describes the elements of an LA process tailored to the information that can be gathered from the use of educational applications, and further provide an indicative case study for AR-supported educational interventions. The current work contributes by elucidating and concretizing the design elements of AR-supported applications and provides researchers and designers with guidelines on how to apply instructional strategies in (augmented) real-world projects.
dc.identifier.eissn2414-4088
dc.identifier.jour-issn2414-4088
dc.identifier.olddbid202840
dc.identifier.oldhandle10024/185867
dc.identifier.urihttps://www.utupub.fi/handle/11111/48902
dc.identifier.urnURN:NBN:fi-fe2021093048564
dc.language.isoen
dc.okm.affiliatedauthorChristopoulos, Athanasios
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline213 Electronic, automation and communications engineering, electronicsen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline213 Sähkö-, automaatio- ja tietoliikennetekniikka, elektroniikkafi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherMDPI
dc.publisher.countrySwitzerlanden_GB
dc.publisher.countrySveitsifi_FI
dc.publisher.country-codeCH
dc.relation.articlenumberARTN 9
dc.relation.doi10.3390/mti5030009
dc.relation.ispartofjournalMultimodal Technologies and Interaction
dc.relation.issue3
dc.relation.volume5
dc.source.identifierhttps://www.utupub.fi/handle/10024/185867
dc.titleA Learning Analytics Conceptual Framework for Augmented Reality-Supported Educational Case Studies
dc.year.issued2021

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