Fiction Puzzle – Storiable Challenge in Pragmatist Videogame Aesthetics (Philosophy & Technology -special issue)
| dc.contributor.author | Veli-Matti Karhulahti | |
| dc.contributor.organization | fi=mediatutkimus|en=Media Studies| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.34307441286 | |
| dc.converis.publication-id | 2058016 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/2058016 | |
| dc.date.accessioned | 2022-10-28T14:06:49Z | |
| dc.date.available | 2022-10-28T14:06:49Z | |
| dc.description.abstract | <div title="Page 3"> <div> <div> <p> <span style="color: rgb(19, 20, 19); font-family: "AdvTT3713a231"; font-size: 10pt;">This paper surveys the ontological and aesthetic character of puzzles in worlds with storytelling potential, </span><span style="color: rgb(19, 20, 19); font-family: "AdvTT50a2f13e.I"; font-size: 10pt;">storiable worlds </span><span style="color: rgb(19, 20, 19); font-family: "AdvTT3713a231"; font-size: 10pt;">(potential </span><span style="color: rgb(19, 20, 19); font-family: "AdvTT50a2f13e.I"; font-size: 10pt;">storyworlds</span><span style="color: rgb(19, 20, 19); font-family: "AdvTT3713a231"; font-size: 10pt;">). These puzzles are termed </span><span style="color: rgb(19, 20, 19); font-family: "AdvTT50a2f13e.I"; font-size: 10pt;">fiction puzzles</span><span style="color: rgb(19, 20, 19); font-family: "AdvTT3713a231"; font-size: 10pt;">. The focus is on the fiction puzzles of videogames, which are accommodated to John Dewey's pragmatist framework of aesthetics to be examined as art products capable of producing aesthetic experiences. This leads to an establishing of analytical criteria for estimating the value of fiction puzzles in the pragmatist framework of aesthetics. </span></p> </div> </div> </div> <p> </p> | |
| dc.format.pagerange | 220 | |
| dc.identifier.jour-issn | 2210-5433 | |
| dc.identifier.olddbid | 186338 | |
| dc.identifier.oldhandle | 10024/169432 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/37588 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042714436 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Karhulahti, Matti | |
| dc.okm.discipline | 611 Philosophy | en_GB |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A1 ScientificArticle | |
| dc.publisher | Springer | |
| dc.publisher.country | United States | en_GB |
| dc.publisher.country | Yhdysvallat (USA) | fi_FI |
| dc.publisher.country-code | US | |
| dc.relation.doi | 10.1007/s13347-013-0117-8 | |
| dc.relation.ispartofjournal | Philosophy & Technology | |
| dc.relation.issue | 2 | |
| dc.relation.volume | 27 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/169432 | |
| dc.title | Fiction Puzzle – Storiable Challenge in Pragmatist Videogame Aesthetics (Philosophy & Technology -special issue) | |
| dc.year.issued | 2013 |
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