Fiction Puzzle – Storiable Challenge in Pragmatist Videogame Aesthetics (Philosophy & Technology -special issue)

dc.contributor.authorVeli-Matti Karhulahti
dc.contributor.organizationfi=mediatutkimus|en=Media Studies|
dc.contributor.organization-code1.2.246.10.2458963.20.34307441286
dc.converis.publication-id2058016
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/2058016
dc.date.accessioned2022-10-28T14:06:49Z
dc.date.available2022-10-28T14:06:49Z
dc.description.abstract<div title="Page 3"> <div> <div> <p> <span style="color: rgb(19, 20, 19); font-family: &quot;AdvTT3713a231&quot;; font-size: 10pt;">This paper surveys the ontological and aesthetic character of puzzles in worlds with storytelling potential, </span><span style="color: rgb(19, 20, 19); font-family: &quot;AdvTT50a2f13e.I&quot;; font-size: 10pt;">storiable worlds </span><span style="color: rgb(19, 20, 19); font-family: &quot;AdvTT3713a231&quot;; font-size: 10pt;">(potential </span><span style="color: rgb(19, 20, 19); font-family: &quot;AdvTT50a2f13e.I&quot;; font-size: 10pt;">storyworlds</span><span style="color: rgb(19, 20, 19); font-family: &quot;AdvTT3713a231&quot;; font-size: 10pt;">). These puzzles are termed </span><span style="color: rgb(19, 20, 19); font-family: &quot;AdvTT50a2f13e.I&quot;; font-size: 10pt;">fiction puzzles</span><span style="color: rgb(19, 20, 19); font-family: &quot;AdvTT3713a231&quot;; font-size: 10pt;">. The focus is on the fiction puzzles of videogames, which are accommodated to John Dewey&#39;s pragmatist framework of aesthetics to be examined as art products capable of producing aesthetic experiences. This leads to an establishing of analytical criteria for estimating the value of fiction puzzles in the pragmatist framework of aesthetics.&nbsp;</span></p> </div> </div> </div> <p> &nbsp;</p>
dc.format.pagerange201
dc.format.pagerange220
dc.identifier.jour-issn2210-5433
dc.identifier.olddbid186338
dc.identifier.oldhandle10024/169432
dc.identifier.urihttps://www.utupub.fi/handle/11111/37588
dc.identifier.urnURN:NBN:fi-fe2021042714436
dc.language.isoen
dc.okm.affiliatedauthorKarhulahti, Matti
dc.okm.discipline611 Philosophyen_GB
dc.okm.discipline6122 Literature studiesen_GB
dc.okm.discipline616 Other humanitiesen_GB
dc.okm.discipline611 Filosofiafi_FI
dc.okm.discipline6122 Kirjallisuuden tutkimusfi_FI
dc.okm.discipline616 Muut humanistiset tieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherSpringer
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.doi10.1007/s13347-013-0117-8
dc.relation.ispartofjournalPhilosophy & Technology
dc.relation.issue2
dc.relation.volume27
dc.source.identifierhttps://www.utupub.fi/handle/10024/169432
dc.titleFiction Puzzle – Storiable Challenge in Pragmatist Videogame Aesthetics (Philosophy & Technology -special issue)
dc.year.issued2013

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