Multidisciplinary development process of a story-based mobile augmented reality game for learning math

dc.contributor.authorJoo Chan Kim
dc.contributor.authorRenny S. N. Lindberg
dc.contributor.authorTeemu H. Laine
dc.contributor.authorEwa-Charlotte Faarinen
dc.contributor.authorOlga De Troyer
dc.contributor.authorEeva Nygren
dc.contributor.organizationfi=tietotekniikan laitos|en=Department of Computing|
dc.contributor.organization-code2610300
dc.converis.publication-id47374189
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/47374189
dc.date.accessioned2025-08-28T02:37:15Z
dc.date.available2025-08-28T02:37:15Z
dc.description.abstract<p>Despite the high number of educational games released, only a few games have a strong story that is more than an excuse for players' actions. Furthermore, even fewer story-based games utilise the affordances of augmented reality (AR) to concretise abstract concepts while engaging players.Based on our literature review, we were inspired to merge AR into a story-based educational mobile game for teaching fractions to elementary school students. The game Tales & Fractions was created through a two-phase multidisciplinary development process. In order to successfully integrate AR into a story-based educational game, we employed an adapted version of the Scrum agile software development method implemented by a multidisciplinary team of experts from computer science, pedagogy, design and arts. During the development process, we faced many issues that other story-based AR game developers could meet. We summarised the encountered issues with our solutions which could be useful for developers to avoid common pitfalls and to enrich the user engagement.<br /></p>
dc.format.pagerange372
dc.format.pagerange377
dc.identifier.eisbn978-1-7281-4967-7
dc.identifier.isbn978-1-7281-4968-4
dc.identifier.olddbid209410
dc.identifier.oldhandle10024/192437
dc.identifier.urihttps://www.utupub.fi/handle/11111/45346
dc.identifier.urnURN:NBN:fi-fe2021042824357
dc.language.isoen
dc.okm.affiliatedauthorNygren, Eeva
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceInternational Conference on Emerging eLearning Technologies and Applications
dc.relation.doi10.1109/ICETA48886.2019.9039962
dc.relation.ispartofjournalInternational Conference on Emerging eLearning Technologies and Applications
dc.source.identifierhttps://www.utupub.fi/handle/10024/192437
dc.titleMultidisciplinary development process of a story-based mobile augmented reality game for learning math
dc.title.book2019 17th International Conference on Emerging eLearning Technologies and Applications (ICETA)
dc.year.issued2019

Tiedostot

Näytetään 1 - 1 / 1
Ladataan...
Name:
submitted.pdf
Size:
2.27 MB
Format:
Adobe Portable Document Format
Description:
Final draft