Multidisciplinary development process of a story-based mobile augmented reality game for learning math
| dc.contributor.author | Joo Chan Kim | |
| dc.contributor.author | Renny S. N. Lindberg | |
| dc.contributor.author | Teemu H. Laine | |
| dc.contributor.author | Ewa-Charlotte Faarinen | |
| dc.contributor.author | Olga De Troyer | |
| dc.contributor.author | Eeva Nygren | |
| dc.contributor.organization | fi=tietotekniikan laitos|en=Department of Computing| | |
| dc.contributor.organization-code | 2610300 | |
| dc.converis.publication-id | 47374189 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/47374189 | |
| dc.date.accessioned | 2025-08-28T02:37:15Z | |
| dc.date.available | 2025-08-28T02:37:15Z | |
| dc.description.abstract | <p>Despite the high number of educational games released, only a few games have a strong story that is more than an excuse for players' actions. Furthermore, even fewer story-based games utilise the affordances of augmented reality (AR) to concretise abstract concepts while engaging players.Based on our literature review, we were inspired to merge AR into a story-based educational mobile game for teaching fractions to elementary school students. The game Tales & Fractions was created through a two-phase multidisciplinary development process. In order to successfully integrate AR into a story-based educational game, we employed an adapted version of the Scrum agile software development method implemented by a multidisciplinary team of experts from computer science, pedagogy, design and arts. During the development process, we faced many issues that other story-based AR game developers could meet. We summarised the encountered issues with our solutions which could be useful for developers to avoid common pitfalls and to enrich the user engagement.<br /></p> | |
| dc.format.pagerange | 372 | |
| dc.format.pagerange | 377 | |
| dc.identifier.eisbn | 978-1-7281-4967-7 | |
| dc.identifier.isbn | 978-1-7281-4968-4 | |
| dc.identifier.olddbid | 209410 | |
| dc.identifier.oldhandle | 10024/192437 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/45346 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042824357 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Nygren, Eeva | |
| dc.okm.discipline | 113 Computer and information sciences | en_GB |
| dc.okm.discipline | 516 Educational sciences | en_GB |
| dc.okm.discipline | 113 Tietojenkäsittely ja informaatiotieteet | fi_FI |
| dc.okm.discipline | 516 Kasvatustieteet | fi_FI |
| dc.okm.internationalcopublication | international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A4 Conference Article | |
| dc.publisher.country | United States | en_GB |
| dc.publisher.country | Yhdysvallat (USA) | fi_FI |
| dc.publisher.country-code | US | |
| dc.relation.conference | International Conference on Emerging eLearning Technologies and Applications | |
| dc.relation.doi | 10.1109/ICETA48886.2019.9039962 | |
| dc.relation.ispartofjournal | International Conference on Emerging eLearning Technologies and Applications | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/192437 | |
| dc.title | Multidisciplinary development process of a story-based mobile augmented reality game for learning math | |
| dc.title.book | 2019 17th International Conference on Emerging eLearning Technologies and Applications (ICETA) | |
| dc.year.issued | 2019 |
Tiedostot
1 - 1 / 1
Ladataan...
- Name:
- submitted.pdf
- Size:
- 2.27 MB
- Format:
- Adobe Portable Document Format
- Description:
- Final draft