Escaping the cell: virtual reality escape rooms in biology education

dc.contributor.authorChristopoulos Athanasios
dc.contributor.authorMystakidis Stylianos
dc.contributor.authorCachafeiro Enrique
dc.contributor.authorLaakso Mikko-Jussi
dc.contributor.organizationfi=kyberturvallisuusteknologia|en=Cyber Security Engineering|
dc.contributor.organizationfi=oppimisanalytiikan tutkimusinstituutti|en=Turku Research Institute for Learning Analytics|
dc.contributor.organization-code1.2.246.10.2458963.20.73636593326
dc.contributor.organization-code2610304
dc.converis.publication-id176064008
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/176064008
dc.date.accessioned2022-10-27T11:52:08Z
dc.date.available2022-10-27T11:52:08Z
dc.description.abstract<p>Individuals’ conceptual knowledge of contemporary biological issues influences ethical attitudes and life decisions around health, as evidenced by the recent worldwide debate on vaccinations. The reasons for which the public opinion is so critically divided can be partially explained from the didactic approaches used in biology education. In view of the rapid evolution of Virtual Reality (VR) as well as the increasing interest that youths have shown toward Escape Rooms (ER), an unexplored research and development avenue is identified. In this experimental study, we present the design and development steps as well as the evaluation of a VRER dedicated to biology education. For comparison purposes, an educational instructional video utilising the storytelling technique was also prepared. Both approaches were examined in the upper secondary education context with participants (N = 50) emerging from the Applied Sciences academic path. The key-findings suggest that the active learning approach leads to increased knowledge acquisition, in the short term, as opposed to the passive learning approach but no significant differences were identified in the long term (knowledge retention) across the methods. Based on the instructional decisions made and the key-findings emerged we provide implications and guidelines for the design, development, and integration of VRER in education.<br></p>
dc.identifier.eissn1362-3001
dc.identifier.jour-issn0144-929X
dc.identifier.olddbid172417
dc.identifier.oldhandle10024/155511
dc.identifier.urihttps://www.utupub.fi/handle/11111/30210
dc.identifier.urlhttps://www.tandfonline.com/doi/full/10.1080/0144929X.2022.2079560
dc.identifier.urnURN:NBN:fi-fe2022091258425
dc.language.isoen
dc.okm.affiliatedauthorChristopoulos, Athanasios
dc.okm.affiliatedauthorLaakso, Mikko-Jussi
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherTAYLOR & FRANCIS LTD
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.relation.doi10.1080/0144929X.2022.2079560
dc.relation.ispartofjournalBehaviour and Information Technology
dc.source.identifierhttps://www.utupub.fi/handle/10024/155511
dc.titleEscaping the cell: virtual reality escape rooms in biology education
dc.year.issued2022

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