Smart Toys for Game-based and Toy-based Learning A Study of Toy Marketers', Preschool teachers' and Parents' Perspectives on Play

dc.contributor.authorKatriina Heljakka
dc.contributor.authorPirita Ihamäki
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organization-code1.2.246.10.2458963.20.77579741941
dc.converis.publication-id37235349
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/37235349
dc.date.accessioned2022-10-28T12:37:23Z
dc.date.available2022-10-28T12:37:23Z
dc.description.abstract<p>Over the next years smart Internet-connected toys are expected to grow significantly in numbers. Our study explores smart toys’ potential to deliver experiences related to playful learning. One key aspect of toys, such as the CogniToys Dino, Fisher-Price’s Smart Toy Bear and Wonder Workshop’s Dash Robot are their game-based and toy-based features and functions, which are suggested to have educational outcomes when used in play. Through a comparative investigation of toy marketers’, preschool teachers’ and the parents’ of preschoolaged children’s perspectives of smart toys potential—and a comparison to the actual play experiences of preschoolers discovered in earlier stages of research, we demonstrate how the educational potential of contemporary smart toys may be categorized into game-based and toy-based affordances that may be employed for specific educational goals in playful learning.</p><p> </p><p>Keywords - game-based learning; Internet of Toys (IoToys); play; preschoolers; smart toys.</p><p></p><p></p><p><br></p>
dc.format.pagerange48
dc.format.pagerange57
dc.identifier.eisbn978-1-61208-670-5
dc.identifier.issn2308-3492
dc.identifier.olddbid177753
dc.identifier.oldhandle10024/160847
dc.identifier.urihttps://www.utupub.fi/handle/11111/34473
dc.identifier.urlhttps://www.thinkmind.org/index.php?view=article&articleid=centric_2018_3_10_38001
dc.identifier.urnURN:NBN:fi-fe2021042720498
dc.okm.affiliatedauthorHeljakka, Katriina
dc.okm.discipline616 Other humanitiesen_GB
dc.okm.discipline616 Muut humanistiset tieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityDomestic publication
dc.okm.typeA4 Conference Article
dc.relation.conferenceInternational Conference on Advances in Human-oriented and Personalized Mechanisms, Technologies, and Services
dc.relation.ispartofseriesCENTRIC 2018
dc.source.identifierhttps://www.utupub.fi/handle/10024/160847
dc.titleSmart Toys for Game-based and Toy-based Learning A Study of Toy Marketers', Preschool teachers' and Parents' Perspectives on Play
dc.title.bookCENTRIC 2018 : The Eleventh International Conference on Advances in Human-oriented and Personalized Mechanisms, Technologies, and Services
dc.year.issued2018

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