Gambling in digital games and esports: a scoping review

dc.contributor.authorMattinen Topias
dc.contributor.authorMacey Joseph
dc.contributor.authorHamari Juho
dc.contributor.organizationfi=median, musiikin ja taiteen tutkimus|en=Art History, Musicology and Media Studies|
dc.contributor.organization-code1.2.246.10.2458963.20.53191015055
dc.converis.publication-id179584666
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/179584666
dc.date.accessioned2025-08-27T22:41:09Z
dc.date.available2025-08-27T22:41:09Z
dc.description.abstract<p>The convergence of gaming and gambling has become increasingly prominent in recent years, most notably in the context of esports. Consequently, there has been a recent surge of literature investigating this phenomenon. This convergence is often driven by the commercial advantages it offers, yet there are concerns over the effects of mixing gambling with gaming, both in relation to the quality of experiences, and possible ethical problems. In this scoping review of the related corpus, we explore the development of work addressing the presence of gambling associated with digital games; examining methodologies, research topics, the specific gambling activities addressed, and identifying gaps present in the field. The body of literature reviewed consists of peer-reviewed, English language publications (n=132). Our findings indicate a sharp increase in yearly publications in the late 2010s, attributed partly due to rising interest in novel gambling activities, such as loot boxes. We recommend future research incorporates both qualitative and mixed methods research to provide the field with results unavailable at current time.</p>
dc.format.pagerange3921
dc.format.pagerange3930
dc.identifier.isbn978-0-9981331-6-4
dc.identifier.jour-issn1530-1605
dc.identifier.olddbid202608
dc.identifier.oldhandle10024/185635
dc.identifier.urihttps://www.utupub.fi/handle/11111/47697
dc.identifier.urlhttps://hdl.handle.net/10125/103110
dc.identifier.urnURN:NBN:fi-fe2023052547819
dc.language.isoen
dc.okm.affiliatedauthorMacey, Joseph
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline518 Media and communicationsen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline518 Media- ja viestintätieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceHawaii International Conference on System Sciences
dc.relation.ispartofjournalProceedings of the Annual Hawaii International Conference on System Sciences
dc.relation.ispartofseriesProceedings of the Annual Hawaii International Conference on System Sciences
dc.source.identifierhttps://www.utupub.fi/handle/10024/185635
dc.titleGambling in digital games and esports: a scoping review
dc.title.bookProceedings of the 56th Annual Hawaii International Conference on System Sciences
dc.year.issued2023

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