Objects of Resilience: Plush Perspectives on Pandemic Toy Play in Finland

dc.contributor.authorHeljakka Katriina
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organization-code1.2.246.10.2458963.20.77579741941
dc.converis.publication-id181644080
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/181644080
dc.date.accessioned2025-08-28T01:09:56Z
dc.date.available2025-08-28T01:09:56Z
dc.description.abstract<p>This chapter addresses plush perspectives on pandemic toy play by positioning the #teddychallenge as an example of creative intergenerational and continuous play which developed into an international phenomenon in the early stages of the Covid-19 pandemic. In March 2020, teddy bears and other plush toys were brought to the windows in New Zealand, Australia, UK, Europe and North America. The world’s most popular character toy sat in the windows, often holding hands or giving hugs to other toy friends, depicting the longing for human closeness with its gestures. As a form of hybrid and screen-based play, the plush characters enabled communication between players separated by the pandemic. The chapter presents a three-partite study investigating the role of soft toys in pandemic toy play during three phases between 2020-2021, including participatory observation, analyses of media articles, photo-play (toy photography), and interview material collected in three phases. The plush toys depicted playful human reactions to the health crises—first, in the occurrences of the global #teddychallenge, second, as part of the free toy play of interviewees based in the UK, Finland and Singapore, and third, in the photo-play of the replaying of the challenge introduced by a regional Finnish news media. The findings suggest the capacity of plush characters to function as objects of resilience on both a solitary and social level. From personal protectors and companions used in solitary play, the plush evolved into toys used socially for ludounity—playing for the common good—as they were employed as part of intergenerational play and to channel optimism and future-orientedness.<br></p>
dc.format.pagerange143
dc.format.pagerange166
dc.identifier.eisbn978-1-80064-893-7
dc.identifier.isbn978-1-80064-891-3
dc.identifier.olddbid207124
dc.identifier.oldhandle10024/190151
dc.identifier.urihttps://www.utupub.fi/handle/11111/50434
dc.identifier.urlhttps://www.openbookpublishers.com/books/10.11647/obp.0326/chapters/10.11647/obp.0326.07
dc.identifier.urnURN:NBN:fi-fe2025082791518
dc.language.isoen
dc.okm.affiliatedauthorHeljakka, Katriina
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline6132 Visual arts and designen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline6132 Kuvataide ja muotoilufi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA3 Book
dc.publisherOpen book publishers
dc.publisher.countryUnited Kingdomen_GB
dc.publisher.countryBritanniafi_FI
dc.publisher.country-codeGB
dc.publisher.isbn978-1-78374; 978-1-906924; 978-1-909254; 978-1-80064
dc.publisher.placeCambridge
dc.relation.doi10.11647/OBP.0326.07
dc.source.identifierhttps://www.utupub.fi/handle/10024/190151
dc.titleObjects of Resilience: Plush Perspectives on Pandemic Toy Play in Finland
dc.title.bookPlay in a Covid Frame: Everyday Pandemic Creativity in a Time of Isolation
dc.year.issued2023

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