The role of game preferences on arousal state when playing first-person shooters
| dc.contributor.author | Suvi K. Holm | |
| dc.contributor.author | Johanna K. Kaakinen | |
| dc.contributor.author | Santtu Forsström | |
| dc.contributor.author | Veikko Surakka | |
| dc.contributor.organization | fi=Turun ihmistieteiden tutkijakollegium (TIAS)|en=Turku Institute for Advanced Studies (TIAS)| | |
| dc.contributor.organization | fi=psykologia|en=Psychology| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.15586825505 | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.78639161450 | |
| dc.contributor.organization-code | 2603103 | |
| dc.converis.publication-id | 50367033 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/50367033 | |
| dc.date.accessioned | 2022-10-27T11:55:18Z | |
| dc.date.available | 2022-10-27T11:55:18Z | |
| dc.description.abstract | <p>Several player typologies have emerged as a result of needing to understand<br />the role of personal preferences when selecting and playing games.<br />However, experimental investigations into whether these preferences affect psychophysiological<br />responses when playing have been scarce. In this study, two<br />groups of active gamers (N=24) played and watched a gameplay video of a firstperson<br />shooter game. The two groups consisted of players who either preferred<br />or disliked game dynamics prominent in first-person shooter games, such as killing<br />and shooting. While playing and watching, the participants’ electrodermal<br />activity and heart rate were monitored as indexes of autonomic arousal. The results<br />suggest that playing preferences and autonomic arousal are related. Those<br />who preferred the content showed a stable arousal state across time when playing,<br />whereas those who disliked the content showed a rising tendency in autonomic<br />arousal state. The effects were similar when participants were watching a video<br />of gameplay.<br /></p> | |
| dc.format.pagerange | 157 | |
| dc.format.pagerange | 166 | |
| dc.identifier.issn | 1613-0073 | |
| dc.identifier.jour-issn | 1613-0073 | |
| dc.identifier.olddbid | 172826 | |
| dc.identifier.oldhandle | 10024/155920 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/54876 | |
| dc.identifier.url | https://urn:nbn:de:0074-2637-8 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042821925 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Holm, Suvi | |
| dc.okm.affiliatedauthor | Kaakinen, Johanna | |
| dc.okm.affiliatedauthor | Forsström, Santtu | |
| dc.okm.discipline | 515 Psychology | en_GB |
| dc.okm.discipline | 518 Media and communications | en_GB |
| dc.okm.discipline | 515 Psykologia | fi_FI |
| dc.okm.discipline | 518 Media- ja viestintätieteet | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A4 Conference Article | |
| dc.publisher.country | Germany | en_GB |
| dc.publisher.country | Saksa | fi_FI |
| dc.publisher.country-code | DE | |
| dc.publisher.place | Aachen | |
| dc.relation.conference | GamiFIN Conference | |
| dc.relation.ispartofjournal | CEUR Workshop Proceedings | |
| dc.relation.ispartofseries | CEUR Workshop Proceedings | |
| dc.relation.volume | 2637 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/155920 | |
| dc.title | The role of game preferences on arousal state when playing first-person shooters | |
| dc.title.book | GamiFIN Conference 2020. Proceedings of the 4th International GamiFIN Conference Levi, Finland, April 1-3, 2020 | |
| dc.year.issued | 2020 |
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