Game on for Climate Action: Big Game Delivers Engaging STEM Learning

dc.contributor.authorTramonti, Michela
dc.contributor.authorDochshanov, Alden Meirzhanovich
dc.contributor.authorFiadotau, Mikhail
dc.contributor.authorGrönlund, Mikko
dc.contributor.authorCallaghan, Peadar
dc.contributor.authorAilincai, Alina
dc.contributor.authorMarini, Barbara
dc.contributor.authorJoenvaara, Sari
dc.contributor.authorMaurer, Liina
dc.contributor.authorDelle Donne, Elisabetta
dc.contributor.organizationfi=tulevaisuuden tutkimuskeskus|en=Finland Futures Research Centre (FFRC)|
dc.contributor.organization-code1.2.246.10.2458963.20.36987167164
dc.converis.publication-id457821925
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/457821925
dc.date.accessioned2025-08-28T02:07:41Z
dc.date.available2025-08-28T02:07:41Z
dc.description.abstractA decline in European students' interest in STEM subjects, exacerbated by the COVID-19 pandemic's disruption of education, has raised concerns about the continent's future workforce. To address this challenge, this study investigates the efficacy of the BIG GAME project methodology, a cooperative story-driven digital game approach designed to engage secondary students in collaborative environmental problem-solving. Implemented across Romania, Italy, Estonia, and Finland, this six-month study employed a mixed-methods design involving 62 teachers and 239 students in ten distinct game missions focused on environmental challenges. The quantitative results indicated significant improvements in students' transversal skills (teamwork, communication, and critical thinking), as reported by over 75% of teachers. The qualitative data emphasised the value of structured peer review in developing students' reflective practices. This research underscores the importance of teacher facilitation in game-based learning and problem-based simulations and highlights the potential of such methodologies to boost student engagement and environmental awareness. These findings suggest that the BIG GAME project approach could be a valuable tool for revitalising STEM education and cultivating future-ready citizens.
dc.identifier.eissn2227-7102
dc.identifier.jour-issn2227-7102
dc.identifier.olddbid208624
dc.identifier.oldhandle10024/191651
dc.identifier.urihttps://www.utupub.fi/handle/11111/58133
dc.identifier.urlhttps://doi.org/10.3390/educsci14080893
dc.identifier.urnURN:NBN:fi-fe2025082792062
dc.language.isoen
dc.okm.affiliatedauthorGrönlund, Mikko
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherMDPI
dc.publisher.countrySwitzerlanden_GB
dc.publisher.countrySveitsifi_FI
dc.publisher.country-codeCH
dc.publisher.placeBASEL
dc.relation.articlenumber893
dc.relation.doi10.3390/educsci14080893
dc.relation.ispartofjournalEducation Sciences
dc.relation.issue8
dc.relation.volume14
dc.source.identifierhttps://www.utupub.fi/handle/10024/191651
dc.titleGame on for Climate Action: Big Game Delivers Engaging STEM Learning
dc.year.issued2024

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