Redesigning a Serious Game App with LESLLA Teachers for Adult Migrant Second Language and Literacy Learners: Enhancing Accessibility and Usability

dc.contributor.authorMalessa, Eva
dc.contributor.organizationfi=digitaalinen kielentutkimus, espanja, italia, kiina, ranska, saksa|en=Digital Language Studies, Chinese, French, German, Italian, Spanish|
dc.contributor.organization-code1.2.246.10.2458963.20.36764574459
dc.converis.publication-id498948080
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/498948080
dc.date.accessioned2025-08-27T23:18:23Z
dc.date.available2025-08-27T23:18:23Z
dc.description.abstract<p>The lack of adequate digital learning material is a contentious issue in adult migrant literacy education. This study focused on enhancing a serious game’s accessibility and usability for adult second language users with emergent literacy. Using a participatory design approach, teachers redesigned the Lukukupla literacy support app, developed for Finnish-speaking children, elaborating on potential barriers and redesign suggestions in game diaries and interviews. Motor skill and visibility were identified as crucial non-game-specific issues. Game-specific issues, including trauma insensitivity, were identified in learning content, instructions, feedback, visual and auditory input. Teachers’ suggestions emphasized customization and vocabulary training to make the game more relevant and comprehensible for adults. These results highlight how digital learning environments are not automatically suitable for all literacy learners but need to be (re)designed to meet learners’ needs. The article presents recommendations for the development of digital, target-group-specific learning environments for adult learners with limited formal education.<br></p>
dc.identifier.eissn2511-0667
dc.identifier.olddbid203769
dc.identifier.oldhandle10024/186796
dc.identifier.urihttps://www.utupub.fi/handle/11111/48401
dc.identifier.urlhttps://doi.org/10.15460/eder.9.2.2348
dc.identifier.urnURN:NBN:fi-fe2025082790226
dc.language.isoen
dc.okm.affiliatedauthorMalessa, Eva
dc.okm.discipline6121 Languagesen_GB
dc.okm.discipline6121 Kielitieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisher.countryGermanyen_GB
dc.publisher.countrySaksafi_FI
dc.publisher.country-codeDE
dc.relation.doi10.15460/eder.9.2.2348
dc.relation.ispartofjournalEDeR : an international journal for design-based research in education
dc.relation.issue2
dc.relation.volume9
dc.source.identifierhttps://www.utupub.fi/handle/10024/186796
dc.titleRedesigning a Serious Game App with LESLLA Teachers for Adult Migrant Second Language and Literacy Learners: Enhancing Accessibility and Usability
dc.year.issued2025

Tiedostot

Näytetään 1 - 1 / 1
Ladataan...
Name:
EDeR_Malessa_FINAL.pdf
Size:
6.45 MB
Format:
Adobe Portable Document Format