Pedagogic solutions and results in designing a mobile game for fire safety teaching

dc.contributor.authorSomerkoski Brita
dc.contributor.authorTarkkanen Kimmo
dc.contributor.authorOliva David
dc.contributor.authorLehto Anttoni
dc.contributor.authorLuimula Mika
dc.contributor.organizationfi=opettajankoulutuslaitos (Rauma)|en=Department of Teacher Education (Rauma)|
dc.contributor.organization-code1.2.246.10.2458963.20.99310884848
dc.converis.publication-id176002902
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/176002902
dc.date.accessioned2025-08-28T00:39:50Z
dc.date.available2025-08-28T00:39:50Z
dc.description.abstract<p>It is both expensive, dangerous and partly impossible to practice fire safety scenarios in real environments. Playing a digital game provides us with a view of pupils´ behavior in case of the emergency. In this paper we discuss the pedagogic principles and design approaches followed to develop an AR-based serious game for fire safety. Based on educational sciences, we consider learning as constructed and, as a combination of knowledge, skills and attitudes, which were designed into game mechanics and its pedagogic flow. In the empiric part, we describe the learning outcomes of school aged children before and after the game play. After the game play, school aged children knew the meaning of safety signs better, and they also knew where the signs were located at the school. With the results of this study, we conclude that game-based mobile AR technology can help pupils to learn fire safety issues, increase finding and observing different fire safety signs in their own built environment. As conditions for gaming of this kind are co-development procedures, exact concepts and visuals, authenticity and curriculum-based content of the game.<br></p>
dc.format.pagerange44
dc.format.pagerange53
dc.identifier.issn1613-0073
dc.identifier.jour-issn1613-0073
dc.identifier.olddbid206154
dc.identifier.oldhandle10024/189181
dc.identifier.urihttps://www.utupub.fi/handle/11111/43281
dc.identifier.urlhttp://ceur-ws.org/Vol-3147/
dc.identifier.urnURN:NBN:fi-fe2022091258501
dc.language.isoen
dc.okm.affiliatedauthorSomerkoski, Brita
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryGermanyen_GB
dc.publisher.countrySaksafi_FI
dc.publisher.country-codeDE
dc.relation.conferenceGamiFIN Conference
dc.relation.ispartofjournalCEUR Workshop Proceedings
dc.relation.ispartofseriesCEUR Workshop Proceedings
dc.relation.volume3147
dc.source.identifierhttps://www.utupub.fi/handle/10024/189181
dc.titlePedagogic solutions and results in designing a mobile game for fire safety teaching
dc.title.bookProceedings of the 6th International GamiFIN Conference Tampere, Finland, April 26-29, 2022 (Organized as an online conference).
dc.year.issued2022

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