Forests in Digital Games - An Ecocritical Framework

dc.contributor.authorThibault Mattia
dc.contributor.authorGaleote Daniel Fernández
dc.contributor.authorMacey Joseph
dc.contributor.authorJylhä Henrietta
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organization-code1.2.246.10.2458963.20.77579741941
dc.converis.publication-id177913457
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/177913457
dc.date.accessioned2025-08-28T01:40:54Z
dc.date.available2025-08-28T01:40:54Z
dc.description.abstract<p>Forests are, both culturally and ecologically, one of the most important environments on our planet. As such, there are countless representations of them - with Digital Games being no exception. In this paper we adopt the perspective of ecocriticism, which regards the analysis of the textual portrayal of physical environments of the natural world. In particular, we propose here a framework for the analysis of forest representations in digital games, mindful of the many different layers that coexist together: cultural, discursive, representational and ludic. In order to test our framework and to showcase its potential, in the last section we present a brief analysis of the slicing game Jack Lumber and of the ideological tensions that emerge from the game.<br></p>
dc.identifier.isbn978-1-4503-9795-7
dc.identifier.olddbid207879
dc.identifier.oldhandle10024/190906
dc.identifier.urihttps://www.utupub.fi/handle/11111/54537
dc.identifier.urlhttps://dl.acm.org/doi/10.1145/3555858.3555941
dc.identifier.urnURN:NBN:fi-fe202301193604
dc.language.isoen
dc.okm.affiliatedauthorMacey, Joseph
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceInternational Conference on the Foundations of Digital Games
dc.relation.doi10.1145/3555858.3555941
dc.source.identifierhttps://www.utupub.fi/handle/10024/190906
dc.titleForests in Digital Games - An Ecocritical Framework
dc.title.bookFDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games
dc.year.issued2022

Tiedostot

Näytetään 1 - 1 / 1
Ladataan...
Name:
Forests in Digital Games - An Ecocritical Framework.pdf
Size:
471.39 KB
Format:
Adobe Portable Document Format