A Danish Blend: The Copenhagen Walkshop

dc.contributor.authorResmini, Andrea
dc.contributor.authorKlyn, Dan
dc.contributor.authorLindenfalk, Bertil
dc.contributor.authorTedeschi, Miriam
dc.contributor.authorSzuc, Daniel
dc.contributor.authorWong, Josephine
dc.contributor.organizationfi=oikeustiede|en=Laws|
dc.contributor.organization-code1.2.246.10.2458963.20.53046050752
dc.converis.publication-id457072259
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/457072259
dc.date.accessioned2025-08-27T23:30:24Z
dc.date.available2025-08-27T23:30:24Z
dc.description.abstract<p>The walkshop introduces participants to an embodied, structural approach to understand, conceptualize, and design experiences that blend physical and digital space to create a novel space of action, with its own sense of presence, its own affordances, and its very special challenges. It consists of an outdoors morning walking and exploratory session, and of an afternoon mapping and reflective session at the conference venue. During the morning session, participants directly experience the urban fabric of Copenhagen and engage in activities meant to explore and expose the way digital and physical space commingle and become a layered blended space. During the afternoon session, the participants turn notes and observations into maps with the help of methods and tools provided by the facilitators. Attention is paid to identifying friction between pace layers and to the structure, participating elements, and relationships that support the experience in either digital, physical, or blended space, and to reflect on how the structures of embodiment and spatiality shape experience and act as important, non-interface level grounding elements in the design of human activity in all types of space. The walkshop concludes with a plenary discussion of the deliverables created by participants, what insights were gained in the process, and possible developments to follow.<br></p>
dc.format.pagerange392
dc.format.pagerange395
dc.identifier.isbn979-8-4007-0632-5
dc.identifier.olddbid204081
dc.identifier.oldhandle10024/187108
dc.identifier.urihttps://www.utupub.fi/handle/11111/52173
dc.identifier.urlhttps://dl.acm.org/doi/10.1145/3656156.3658394
dc.identifier.urnURN:NBN:fi-fe2025082786307
dc.language.isoen
dc.okm.affiliatedauthorTedeschi, Miriam
dc.okm.discipline519 Social and economic geographyen_GB
dc.okm.discipline6132 Visual arts and designen_GB
dc.okm.discipline519 Yhteiskuntamaantiede, talousmaantiedefi_FI
dc.okm.discipline6132 Kuvataide ja muotoilufi_FI
dc.okm.internationalcopublicationinternational co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceACM Designing Interactive Systems Conference
dc.relation.doi10.1145/3656156.3658394
dc.source.identifierhttps://www.utupub.fi/handle/10024/187108
dc.titleA Danish Blend: The Copenhagen Walkshop
dc.title.bookDIS 2024 Proceedings of the 2024 ACM Designing Interactive Systems Conference
dc.year.issued2024

Tiedostot

Näytetään 1 - 1 / 1
Ladataan...
Name:
[Conference Proceedings] Resmini, Klyn, Lindenfalk, Tedeschi, Szuc, Wong_2024_ACM.pdf
Size:
3 MB
Format:
Adobe Portable Document Format