Elements explaining learning clinical reasoning using simulation games

dc.contributor.authorKoivisto J-M.
dc.contributor.authorHaavisto E.
dc.contributor.authorNiemi H.
dc.contributor.authorKatajisto J.
dc.contributor.authorMultisilta J.
dc.contributor.organizationfi=hoitotieteen laitos|en=Department of Nursing Science|
dc.contributor.organizationfi=tilastotiede|en=Statistics|
dc.contributor.organizationfi=tyks, vsshp|en=tyks, varha|
dc.contributor.organization-code1.2.246.10.2458963.20.27201741504
dc.contributor.organization-code1.2.246.10.2458963.20.42133013740
dc.converis.publication-id18849339
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/18849339
dc.date.accessioned2022-10-28T12:21:20Z
dc.date.available2022-10-28T12:21:20Z
dc.description.abstract<p>This article presents the findings on which elements in a game-based simulation affect learning clinical reasoning in nursing education. By using engaging gaming elements in virtual simulations and integrating the clinical reasoning process into game mechanics, games can enhance learning clinical reasoning and offer meaningful learning experiences. The study was designed to explore how nursing students experience gaming and learning when playing a simulation game, as well as which gaming elements explain learning clinical reasoning. The data was collected by questionnaire from nursing students (N = 166) in autumn 2014 over thirteen gaming sessions. The findings showed that usability, application of nursing knowledge, and exploration have the most impact on learning clinical reasoning when playing simulation games. Findings also revealed that authentic patient-related experiences, feedback, and reflection have an indirect effect on learning clinical reasoning. Based on these results, more efficient simulation games to improve clinical reasoning may be developed.<br /></p>
dc.format.pagerange29
dc.format.pagerange43
dc.identifier.eissn2384-8766
dc.identifier.jour-issn2384-8766
dc.identifier.olddbid176064
dc.identifier.oldhandle10024/159158
dc.identifier.urihttps://www.utupub.fi/handle/11111/30761
dc.identifier.urlhttp://dx.doi.org/10.17083/ijsg.v3i4.136
dc.identifier.urnURN:NBN:fi-fe2021042716531
dc.language.isoen
dc.okm.affiliatedauthorHaavisto, Elina
dc.okm.affiliatedauthorKatajisto, Jouko
dc.okm.affiliatedauthorKoivisto, Jaana-Maija
dc.okm.affiliatedauthorDataimport, tyks, vsshp
dc.okm.discipline316 Nursingen_GB
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline316 Hoitotiedefi_FI
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherSerious Games Society
dc.publisher.countryItalyen_GB
dc.publisher.countryItaliafi_FI
dc.publisher.country-codeIT
dc.relation.doi10.17083/ijsg.v3i4.136
dc.relation.ispartofjournalInternational Journal of Serious Games
dc.relation.issue4
dc.relation.volume3
dc.source.identifierhttps://www.utupub.fi/handle/10024/159158
dc.titleElements explaining learning clinical reasoning using simulation games
dc.year.issued2016

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