BMC Public Health Gambling expenditure by game type among weekly gamblers in Finland

dc.contributor.authorSalonen AH
dc.contributor.authorKontto J
dc.contributor.authorPerhoniemi R
dc.contributor.authorAlho H
dc.contributor.authorCastren S
dc.contributor.organizationfi=psykologian ja logopedian laitos|en=Department of Psychology and Speech-Language Pathology|
dc.converis.publication-id32151022
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/32151022
dc.date.accessioned2022-10-27T12:20:10Z
dc.date.available2022-10-27T12:20:10Z
dc.description.abstractBackground: Excessive expenditure and financial harms are core features of problem gambling. There are various forms of gambling and their nature varies. The aim was to measure gambling expenditure by game type while controlling for demographics and other gambling participation factors. A further aim was to find out how each game type was associated with gambling expenditure when the number of game types played is adjusted for.Methods: Using data from the 2015 Finnish Gambling survey on adult gamblers (n = 3555), multiple log-linear regression was used to examine the effects of demographics, gambling participation, and engaging in different game types on weekly gambling expenditure (WGE) and relative gambling expenditure (RGE).Background: Excessive expenditure and financial harms are core features of problem gambling. There are various forms of gambling and their nature varies. The aim was to measure gambling expenditure by game type while controlling for demographics and other gambling participation factors. A further aim was to find out how each game type was associated with gambling expenditure when the number of game types played is adjusted for.Conclusions: It seems that overall gambling frequency is the strongest indicator of high gambling expenditure. Our results showed that different game types had different effect sizes on gambling expenditure. Weekly gambling on horse races and non-monopoly games had the greatest increasing effect on expenditure. However, different game types also varied based on their popularity. The extent of potential harms caused by high expenditure therefore also varies on the population level. Based on our results, future prevention and harm minimization efforts should be tailored to different game types for greater effectiveness.
dc.identifier.jour-issn1471-2458
dc.identifier.olddbid174812
dc.identifier.oldhandle10024/157906
dc.identifier.urihttps://www.utupub.fi/handle/11111/34934
dc.identifier.urnURN:NBN:fi-fe2021042719417
dc.language.isoen
dc.okm.affiliatedauthorDataimport, Käyttäytymistiet ja filosofian lts yht
dc.okm.discipline515 Psychologyen_GB
dc.okm.discipline515 Psykologiafi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherBMC
dc.relation.articlenumberARTN 697
dc.relation.doi10.1186/s12889-018-5613-4
dc.relation.ispartofjournalBMC Public Health
dc.relation.volume18
dc.source.identifierhttps://www.utupub.fi/handle/10024/157906
dc.titleBMC Public Health Gambling expenditure by game type among weekly gamblers in Finland
dc.year.issued2018

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