Improving a New Digital Content Creation Line of Study in Adult Education College
Anttonen, Riikka (2020-06-16)
Improving a New Digital Content Creation Line of Study in Adult Education College
Anttonen, Riikka
(16.06.2020)
Julkaisu on tekijänoikeussäännösten alainen. Teosta voi lukea ja tulostaa henkilökohtaista käyttöä varten. Käyttö kaupallisiin tarkoituksiin on kielletty.
avoin
Julkaisun pysyvä osoite on:
https://urn.fi/URN:NBN:fi-fe2020062245259
https://urn.fi/URN:NBN:fi-fe2020062245259
Tiivistelmä
The topic of the research is digitalization and digital competence frameworks and
competence in the digitalized world and programming. Research methods in the
thesis are the qualitative research, the review of literature and case study. Used
methods in case study are interviews, questionnaire and observation. Research
group in the case study are the new Digital Content Creation line of study
students. The new Digital Content Creation line of study was designed according
to the Digital Competence Framework 2.0 from European Commission. With the
questionnaires, students evaluated their digital skills in the beginning of the studies,
in the middle of the study year and at the end of the studies. Review of literature
was made in researching digitalization and digital frameworks and competence in
digitalization and programming. The goal of the action research process was to
improve the Digital Content Creation line of study curriculum and programming
teaching. According to interviews, the students think that their digital skills have
improved very much during the study year. Students have gained good basics to
begin to learn more about programming. As a conclusion according to the research
and the case study, basic civic skills that everyone should master are determined.
Determined skills are: understanding technology, digital tools, privacy and security,
communicating through digital technologies, problem solving, updating digital
skills, computational thinking, searching and filtering digital information and giving
specific instructions.
competence in the digitalized world and programming. Research methods in the
thesis are the qualitative research, the review of literature and case study. Used
methods in case study are interviews, questionnaire and observation. Research
group in the case study are the new Digital Content Creation line of study
students. The new Digital Content Creation line of study was designed according
to the Digital Competence Framework 2.0 from European Commission. With the
questionnaires, students evaluated their digital skills in the beginning of the studies,
in the middle of the study year and at the end of the studies. Review of literature
was made in researching digitalization and digital frameworks and competence in
digitalization and programming. The goal of the action research process was to
improve the Digital Content Creation line of study curriculum and programming
teaching. According to interviews, the students think that their digital skills have
improved very much during the study year. Students have gained good basics to
begin to learn more about programming. As a conclusion according to the research
and the case study, basic civic skills that everyone should master are determined.
Determined skills are: understanding technology, digital tools, privacy and security,
communicating through digital technologies, problem solving, updating digital
skills, computational thinking, searching and filtering digital information and giving
specific instructions.
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