Virtual reality as a communication tool for fire safety – Experiences from the VirPa project

dc.contributor.authorDavid Oliva
dc.contributor.authorBrita Somerkoski
dc.contributor.authorKimmo Tarkkanen
dc.contributor.authorAnttoni Lehto
dc.contributor.authorMika Luimula
dc.contributor.organizationfi=opettajankoulutuslaitos (Rauma)|en=Department of Teacher Education (Rauma)|
dc.contributor.organization-code1.2.246.10.2458963.20.99310884848
dc.converis.publication-id40244486
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/40244486
dc.date.accessioned2022-10-27T12:19:06Z
dc.date.available2022-10-27T12:19:06Z
dc.description.abstract<p>This paper presents a serious game on fire safety that utilises virtual reality (VR) technology. The game represents an office being engulfed in smoke while the player’s task is to escape the building, but the player is not aware of this goal before the fire alarm is triggered in the game environment. This radical shift in game dynamics is an authentic representation of the unexpected nature of an actual fire alarm. The game was mainly designed to collect information on players’ actions for analysing them as representations of human behaviour in a real fire situation. For our study, 169 people played the game in controlled environments. The recorded metrics demonstrate the potential of VR applications as tools for fire-related learning and behavioural analysis, while the results from a post-game user experience questionnaire show that the players were highly engaged in the fire evacuation task and found the VR application to be an appealing training environment. This paper analyses the pros and cons of the game design project and proposes actions to be implemented in future VR games on fire safety.</p>
dc.format.pagerange241
dc.format.pagerange252
dc.identifier.issn1613-0073
dc.identifier.jour-issn1613-0073
dc.identifier.olddbid174691
dc.identifier.oldhandle10024/157785
dc.identifier.urihttps://www.utupub.fi/handle/11111/34641
dc.identifier.urlhttp://ceur-ws.org/Vol-2359/paper21.pdf
dc.identifier.urnURN:NBN:fi-fe2021042823147
dc.language.isoen
dc.okm.affiliatedauthorSomerkoski, Brita
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityDomestic publication
dc.okm.typeA4 Conference Article
dc.publisher.countryFinlanden_GB
dc.publisher.countrySuomifi_FI
dc.publisher.country-codeFI
dc.relation.conferenceGamiFIN Conference
dc.relation.ispartofjournalCEUR Workshop Proceedings
dc.relation.ispartofseriesCEUR Workshop Proceedings
dc.relation.volume2359
dc.source.identifierhttps://www.utupub.fi/handle/10024/157785
dc.titleVirtual reality as a communication tool for fire safety – Experiences from the VirPa project
dc.title.bookProceedings of the 3rd International GamiFIN Conference
dc.year.issued2019

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