Predicting the monetization percentage with survival analysis in free-to-play games

dc.contributor.authorRiikka Numminen
dc.contributor.authorMarkus Viljanen
dc.contributor.authorTapio Pahikkala
dc.contributor.organizationfi=tietojenkäsittelytiede|en=Computer Science|
dc.contributor.organization-code1.2.246.10.2458963.20.23479734818
dc.contributor.organization-code2606803
dc.converis.publication-id43817179
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/43817179
dc.date.accessioned2025-08-28T00:42:12Z
dc.date.available2025-08-28T00:42:12Z
dc.description.abstract<p>Understanding and predicting player monetization is very important, because the free-to-play revenue model is so common. Many game developers now face a new challenge of getting users to buy in the game rather than getting users to buy the game. In this paper, we present a method to predict what percentage of all players will eventually monetize for a limited follow-up game data set. We assume that the data is described by a survival analysis based cure model, which can be applied to unlabeled data collected from any free-to-play game. The model has latent variables, so we solve the optimal parameters of the model with the Expectation Maximization algorithm. The result is a simple iterative algorithm, which returns the estimated monetization percentage and the estimated monetization rate in the data set.<br /></p>
dc.identifier.eisbn978-1-7281-1884-0
dc.identifier.isbn978-1-7281-1885-7
dc.identifier.olddbid206235
dc.identifier.oldhandle10024/189262
dc.identifier.urihttps://www.utupub.fi/handle/11111/44791
dc.identifier.urnURN:NBN:fi-fe2021042823562
dc.language.isoen
dc.okm.affiliatedauthorNumminen, Riikka
dc.okm.affiliatedauthorViljanen, Markus
dc.okm.affiliatedauthorPahikkala, Tapio
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceIEEE Conference on Games
dc.relation.doi10.1109/CIG.2019.8848045
dc.source.identifierhttps://www.utupub.fi/handle/10024/189262
dc.titlePredicting the monetization percentage with survival analysis in free-to-play games
dc.title.book2019 IEEE Conference on Games (CoG 2019)
dc.year.issued2019

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