Predicting the monetization percentage with survival analysis in free-to-play games
| dc.contributor.author | Riikka Numminen | |
| dc.contributor.author | Markus Viljanen | |
| dc.contributor.author | Tapio Pahikkala | |
| dc.contributor.organization | fi=tietojenkäsittelytiede|en=Computer Science| | |
| dc.contributor.organization-code | 1.2.246.10.2458963.20.23479734818 | |
| dc.contributor.organization-code | 2606803 | |
| dc.converis.publication-id | 43817179 | |
| dc.converis.url | https://research.utu.fi/converis/portal/Publication/43817179 | |
| dc.date.accessioned | 2025-08-28T00:42:12Z | |
| dc.date.available | 2025-08-28T00:42:12Z | |
| dc.description.abstract | <p>Understanding and predicting player monetization is very important, because the free-to-play revenue model is so common. Many game developers now face a new challenge of getting users to buy in the game rather than getting users to buy the game. In this paper, we present a method to predict what percentage of all players will eventually monetize for a limited follow-up game data set. We assume that the data is described by a survival analysis based cure model, which can be applied to unlabeled data collected from any free-to-play game. The model has latent variables, so we solve the optimal parameters of the model with the Expectation Maximization algorithm. The result is a simple iterative algorithm, which returns the estimated monetization percentage and the estimated monetization rate in the data set.<br /></p> | |
| dc.identifier.eisbn | 978-1-7281-1884-0 | |
| dc.identifier.isbn | 978-1-7281-1885-7 | |
| dc.identifier.olddbid | 206235 | |
| dc.identifier.oldhandle | 10024/189262 | |
| dc.identifier.uri | https://www.utupub.fi/handle/11111/44791 | |
| dc.identifier.urn | URN:NBN:fi-fe2021042823562 | |
| dc.language.iso | en | |
| dc.okm.affiliatedauthor | Numminen, Riikka | |
| dc.okm.affiliatedauthor | Viljanen, Markus | |
| dc.okm.affiliatedauthor | Pahikkala, Tapio | |
| dc.okm.discipline | 113 Computer and information sciences | en_GB |
| dc.okm.discipline | 113 Tietojenkäsittely ja informaatiotieteet | fi_FI |
| dc.okm.internationalcopublication | not an international co-publication | |
| dc.okm.internationality | International publication | |
| dc.okm.type | A4 Conference Article | |
| dc.publisher.country | United States | en_GB |
| dc.publisher.country | Yhdysvallat (USA) | fi_FI |
| dc.publisher.country-code | US | |
| dc.relation.conference | IEEE Conference on Games | |
| dc.relation.doi | 10.1109/CIG.2019.8848045 | |
| dc.source.identifier | https://www.utupub.fi/handle/10024/189262 | |
| dc.title | Predicting the monetization percentage with survival analysis in free-to-play games | |
| dc.title.book | 2019 IEEE Conference on Games (CoG 2019) | |
| dc.year.issued | 2019 |
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