Evaluating the Use of Internet Search Volumes for Time Series Modeling of Sales in the Video Game Industry

dc.contributor.authorJukka Ruohonen
dc.contributor.authorSami Hyrynsalmi
dc.contributor.organizationfi=ohjelmistotekniikka|en=Software Engineering|
dc.contributor.organization-code1.2.246.10.2458963.20.71310837563
dc.contributor.organization-code2610302
dc.converis.publication-id27065330
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/27065330
dc.date.accessioned2022-10-28T14:36:40Z
dc.date.available2022-10-28T14:36:40Z
dc.description.abstract<p>Internet search volumes have been successfully adopted for time series analysis of different phenomena. This empirical paper evaluates the feasibility of search volumes in modeling of weekly video game sales. Building on the theoretical concepts of product life cycle, diffusion, and electronic word-of-mouth advertisement, the empirical analysis concentrates on the hypothesized Granger causality between sales and search volumes. By using a bivariate vector autoregression model with a dataset of nearly a hundred video games, only a few games exhibit such causality to either direction. When correlations are present, these rather occur instantaneously; the current weekly amount of sales tends to mirror the current weekly amount of searches. According to the results, search volumes contribute only a limited additional statistical power for forecasting, however. Besides this statistical limitation, the presented evaluation reveals a number of other limitations for use in practical marketing and advertisement foresight. Internet search volumes continue to provide a valuable empirical instrument, but the value should not be exaggerated for time series modeling of video game sales.<br /></p>
dc.format.pagerange351
dc.format.pagerange370
dc.identifier.eissn1422-8890
dc.identifier.jour-issn1019-6781
dc.identifier.olddbid189261
dc.identifier.oldhandle10024/172355
dc.identifier.urihttps://www.utupub.fi/handle/11111/40446
dc.identifier.urlhttps://link.springer.com/article/10.1007/s12525-016-0244-z
dc.identifier.urnURN:NBN:fi-fe2021042717309
dc.language.isoen
dc.okm.affiliatedauthorRuohonen, Jukka
dc.okm.affiliatedauthorHyrynsalmi, Sami
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline512 Business and managementen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline512 Liiketaloustiedefi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA1 ScientificArticle
dc.publisherSpringer
dc.relation.doi10.1007/s12525-016-0244-z
dc.relation.ispartofjournalElectronic Markets
dc.relation.issue4
dc.relation.volume27
dc.source.identifierhttps://www.utupub.fi/handle/10024/172355
dc.titleEvaluating the Use of Internet Search Volumes for Time Series Modeling of Sales in the Video Game Industry
dc.year.issued2017

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