Gamified Coding: Toy Robots and Playful Learning in Early Education

dc.contributor.authorHeljakka Katriina
dc.contributor.authorIhamäki Pirita
dc.contributor.authorTuomi Pauliina
dc.contributor.authorSaarikoski Petri
dc.contributor.organizationfi=digitaalisen kulttuurin, maiseman ja kulttuuriperinnön tutkimus|en=Degree Programme in Digital Culture, Landscape and Cultural Heritage|
dc.contributor.organization-code1.2.246.10.2458963.20.77579741941
dc.converis.publication-id45378811
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/45378811
dc.date.accessioned2022-10-28T14:14:44Z
dc.date.available2022-10-28T14:14:44Z
dc.description.abstract<p>This paper explores the activity of coding with smart toy robots Dash and Botley as a part of playful learning in the Furnish early education context. The findings of our study demonstrate how coding with the two toy robots was approached, conducted and played by Finnish preschoolers aged 5-6 years. The main conclusion of the study is that preschoolers used the toy robots with affordances related to coding mainly in developing gamified play around them by designing tracks for the toys, programming the toys to solve obstacle paths, and competing in player-generated contests of dexterity, speed and physically mobile play.<br /></p>
dc.format.pagerange800
dc.format.pagerange805
dc.identifier.isbn978-1-7281-5584-5
dc.identifier.olddbid187141
dc.identifier.oldhandle10024/170235
dc.identifier.urihttps://www.utupub.fi/handle/11111/42551
dc.identifier.urnURN:NBN:fi-fe2021042825741
dc.language.isoen
dc.okm.affiliatedauthorHeljakka, Katriina
dc.okm.affiliatedauthorTuomi, Pauliina
dc.okm.affiliatedauthorSaarikoski, Petri
dc.okm.discipline616 Other humanitiesen_GB
dc.okm.discipline616 Muut humanistiset tieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA4 Conference Article
dc.publisher.countryUnited Statesen_GB
dc.publisher.countryYhdysvallat (USA)fi_FI
dc.publisher.country-codeUS
dc.relation.conferenceInternational Conference on Computational Science and Computational Intelligence
dc.relation.doi10.1109/CSCI49370.2019.00152
dc.relation.ispartofjournalInternational Conference on Computational Science and Computational Intelligence
dc.source.identifierhttps://www.utupub.fi/handle/10024/170235
dc.titleGamified Coding: Toy Robots and Playful Learning in Early Education
dc.title.bookProceedings 2019 International Conference on Computational Science and Computational Intelligence
dc.year.issued2019

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