The Number Navigation Game: An Overview of an Iterative Development Process

dc.contributor.authorBrezovszky Boglárka
dc.contributor.authorVeermans Koen
dc.contributor.authorHannula-Sormunen Minna
dc.contributor.authorLehtinen Erno
dc.contributor.organizationfi=opettajankoulutuslaitos (Turku)|en=Department of Teacher Education (Turku)|
dc.contributor.organization-code1.2.246.10.2458963.20.17986072860
dc.contributor.organization-code2604201
dc.converis.publication-id68407388
dc.converis.urlhttps://research.utu.fi/converis/portal/Publication/68407388
dc.date.accessioned2022-10-28T13:37:50Z
dc.date.available2022-10-28T13:37:50Z
dc.description.abstractThe present chapter provides an overview of the iterative development and testing of the Number Navigation Game (NNG), a game-based learning environment which aims to strengthen primary school students' flexibility and adaptivity with arithmetic problem solving. The set of studies described in this chapter asked different questions using different methodologies through the phases of game development. However, the connecting principle was placing the integration of game features and mathematical content in the center of the process and developing valid and reliable means to operationalize the expected mathematical learning outcomes. Each step in the cycle served as a source of information to be used both in the development of the NNG and in the development of different types of measures of the mathematical learning outcomes. Conclusions of these steps are discussed in relation to the iterative game design process, the importance of using an integrated game design, and questions of measurement in the broader context of educational game design.
dc.format.pagerange20
dc.format.pagerange9
dc.identifier.eisbn978-981-16-1361-6
dc.identifier.isbn978-981-16-1360-9
dc.identifier.issn2197-9685
dc.identifier.olddbid183221
dc.identifier.oldhandle10024/166315
dc.identifier.urihttps://www.utupub.fi/handle/11111/58295
dc.identifier.urlhttps://doi.org/10.1007/978-981-16-1361-6_2
dc.identifier.urnURN:NBN:fi-fe2022021619495
dc.language.isoen
dc.okm.affiliatedauthorBrezovszky, Boglarka
dc.okm.affiliatedauthorVeermans, Koen
dc.okm.affiliatedauthorHannula-Sormunen, Minna
dc.okm.affiliatedauthorLehtinen, Erno
dc.okm.discipline113 Computer and information sciencesen_GB
dc.okm.discipline516 Educational sciencesen_GB
dc.okm.discipline113 Tietojenkäsittely ja informaatiotieteetfi_FI
dc.okm.discipline516 Kasvatustieteetfi_FI
dc.okm.internationalcopublicationnot an international co-publication
dc.okm.internationalityInternational publication
dc.okm.typeA3 Book
dc.publisherSpringer
dc.publisher.countrySingaporeen_GB
dc.publisher.countrySingaporefi_FI
dc.publisher.country-codeSG
dc.publisher.isbn978-81-322;978-3-540;978-3-642;978-3-662;978-3-7908;978-3-8274;978-3-8347;978-90-481;978-94-007;978-94-009;978-94-010;978-94-011;978-94-015;978-94-017;978-94-024;978-0-387;978-0-8176;978-1-4419;978-1-4612;978-1-4613;978-1-4614;978-1-4615;978-1-4684;978-1-4757;978-1-4899;978-1-4939;978-1-5041;978-3-319;978-1-4020;978-0-85729;978-1-4471;978-1-84628;978-1-84800;978-1-84882;978-1-84996;978-1-85233;978-3-211;978-3-7091;978-4-431;978-3-322;978-3-409;978-3-531;978-3-658;978-3-663;978-3-8100;978-981-287;978-981-10;978-981-13;978-3-030;978-981-32;978-981-15;978-981-16;978-981-329;978-981-334;978-981-336;978-3-031;978-981-19;
dc.relation.doi10.1007/978-981-16-1361-6_2
dc.relation.ispartofseriesGaming Media and Social Effects
dc.source.identifierhttps://www.utupub.fi/handle/10024/166315
dc.titleThe Number Navigation Game: An Overview of an Iterative Development Process
dc.title.bookVirtual and Augmented Reality, Simulation and Serious Games for Education
dc.year.issued2021

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