Viimeksi syötetyt 3. UTUCris-artikkelit
Aineistot 7041-7060 / 16063
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Preparation of multilayers containing conjugated thiophene-based polyelectrolytes. Layer-by-layer assembly and viscoelastic properties
We study the layer-by-layer assembly and properties of polyelectrolyte multilayers containing anionic and cationic poly(alkoxythiophene) derivatives, poly(3-(3'-thienyloxy)propanesulfonate) (P3TOPS) and poly(3-(3'-thieny ... -
Aina uudelleen leikitty pyhä: Leluilla luodut seimet fanitaiteessa
<p><em>Jouluseimi on katolinen traditio, joka on levinnyt myös luterilaiseen perinteeseen. Tämä ajankohtaiskatsaus osoittaa, miten visuaalis-materiaalisen nykyleikin näkökulmasta myös kristillistä kuvataideperinnettä ... -
The Relationship Between Player's Gaming Orientation and Avatar's Capital: a Study in Final Fantasy XIV
<p>This study investigates the relationship between player’s gaming orientation (dimensions of achievement, immersion and social orientation) and avatar’s capital (social, economic, cultural and symbolic). The data ... -
Epäonnistunut yritys suomalaisen digitaalisen peliteollisuuden käynnistämiseksi: Amersoft 1984–1986
<p>Epäonnistunut yritys suomalaisen digitaalisen peliteollisuuden käynnistämiseksi: Amersoft 1984–1986<br><br>Amer-yhtymä teki lyhytkestoisen ekskursion pelialan julkaisutoimintaan vuosina 1984–1986. Sen perustama ... -
Polydopamine Nanoparticles Prepared Using Redox-Active Transition Metals
Autoxidation of dopamine to polydopamine by dissolved oxygen is a slow process that requires highly alkaline conditions. Polydopamine can be formed rapidly also in mildly acidic and neutral solutions by using redox-active ... -
Sensitive, homogeneous, and label-free protein-probe assay for antibody aggregation and thermal stability studies
Protein aggregation is a spontaneous process affected by multiple external and internal properties, such as buffer composition and storage temperature. Aggregation of protein-based drugs can endanger patient safety due, ... -
Flow in VR: A study on the relationships between preconditions, experience and continued use
Proceedings of the Annual Hawaii International Conference on System Sciences<p>Flow is characterized as an autotelic experience where action and awareness merge, there is high concentration on task and little attention is paid to time or self. It is believed that VR has a powerful affordance for ... -
Rethinking Adult Toy Play in the Age of Ludic Liberation: Imaginative, Visual and Social Object-Interactions of Mature Players
<p>This paper challenges the readers to rethink adult toy play by demonstrating evidence for the rich and multifaceted nature of contemporary adult toy play cultures. It is based on a ten-year period of extensive research ... -
A game of skill? : Miscognitions and problematic behaviour in video game players who gamble.
CEUR Workshop Proceedings<p>This study used PLS-SEM to analyse data (n = 613) collected via an online survey, in order to<br />investigate potential relationships between gambling related cognitive fallacies, or miscognitions, and both<br ... -
"Mistä se on tullut se ajatus, että tää on taiteilijoiden saari ja mihin se sit aina välillä unohtuu?”Taidealan toimijat elävän perinnön ja paikallisuuden edustajina Suomenlinnassa
<p>Käsittelen artikkelissani suomenlinnalaisten taidealan toimijoiden asemaa kulttuuriperintöyhteisönä, joka etenkin matkailun kontekstissa edustaa elävää perintöä ja paikallisuutta. Tutkin etnografiseen kenttätyöhön ... -
HDL cholesterol efflux capacity is inversely associated with subclinical cardiovascular risk markers in young adults: The cardiovascular risk in Young Finns study
The atherogenic process begins already in childhood and progresses to symptomatic condition with age. We investigated the association of cholesterol efflux capacity (CEC) and vascular markers of subclinical atherosclerosis ... -
Tilaushistoria identiteettityönä ja kulttuuriperintöprosessina – Paikallisen historiapolitiikan tarkastelua
<p> This article is concerned with commissioned histories and the use of histories. Cultural<br /> heritage is created and recreated in a process of the identity work, where a heritage<br /> community uses different ...