Selaus oppiaineen mukaan kokoelmassa Pro gradu -tutkielmat ja diplomityöt sekä syventävien opintojen opinnäytetyöt (kokotekstit) Tietojenkäsittelytiede

    • A Study on UWB-Aided Localization for Multi-UAV Systems in GNSS-Denied Environments 

      Martinez Almansa, Carmen (23.08.2020)
      Unmanned Aerial Vehicles (UAVs) have seen an increased penetration in industrial applications in recent years. Some of those applications have to be carried out in GNSS-denied environments. For this reason, several ...
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    • An Assessment of DevOps Maturity in a Software Project 

      Seppä-Lassila, Tatu (09.11.2017)
      DevOps is a software development method, which aims at decreasing conflict between software developers and system operators. Conflicts can occur because the developers’ goal is to release the new features of the software ...
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    • Automated classification of receipts and invoices along with document extraction 

      Lehtonen, Roope (24.11.2020)
      Companies might receive dozens or even hundreds of receipts and invoices per day. It consumes a lot of working hours to keep them all organized – invoices must be paid on time and receipts must be archived properly. This ...
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    • Automatic text summarization 

      Anttila, Pauliina (22.05.2018)
      Automatic text summarization has been a rapidly developing research area in natural language processing for the last 70 years. The development has progressed from simple heuristics to neural networks and deep learning. ...
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    • Autoregressiiviset mallit sähkön kulutuksen ennustamisessa 

      Tammi, Altti (15.09.2019)
      Sähkön kulutuksen tarkka ennustaminen on tärkeää, jotta voidaan turvata sähköverkon toimivuus ja kuluttajille halpa sähkön hinta. Lyhyen aikavälin ennusteet ovat energia- alalle tärkeimpiä päivittäisessä operatiivisessa ...
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    • Big Data Preprocessing for Multivariate Time Series Forecast 

      Kylänpää, Mikael (17.06.2020)
      Big data platforms alleviate collecting and organizing large datasets of varying content. A downside of this is the heavy preprocessing required to analyze their data by conventional analysis techniques. Especially time ...
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    • Building object-oriented software with the D-Bus messaging system 

      Salli, Olli (Turun yliopisto, 24.08.2012)
      Object-oriented programming is a widely adopted paradigm for desktop software development. This paradigm partitions software into separate entities, objects, which consist of data and related procedures used to modify ...
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    • Cereal grain and ear detection with convolutional neural networks 

      Mäkinen, Joonas (08.09.2020)
      High computing power and data availability have made it possible to combine traditional farming with modern machine learning methods. The profitability and environmental friendliness of agriculture can be improved through ...
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    • Deep learning in medical document classification 

      Jokioja, Tuomas (14.05.2020)
      Text-based data is produced at an ever growing rate each year which has in turn increased the need for automatic text processing. Thus, to keep up with the amount of data, automatic natural language processing techniques ...
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    • Design of the phonocardiography appliance for coronary artery disease diagnosing and monitoring : business perspectives analysis of innovative medical technologies for cardiovascular diseases in Finland 

      Lazarev, Kirill (20.05.2019)
      The topic of this study is the application of modern medical technology to cardiovascular conditions. The main purpose of that research is to evaluate myocardium disorders from the versatile perspectives and propose the ...
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    • Detecting and Analyzing Text Reuse with BLAST 

      Vesanto, Aleksi (15.01.2019)
      In this thesis I expand upon my previous work on text reuse detection. I propose a novel method of detecting text reuse by leveraging BLAST (Basic Local Alignment Search Tool), an algorithm originally designed for aligning ...
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    • Digikehittäminen ja mikropalvelut Turun kaupungilla 

      Piippo, Tuomas (06.06.2018)
      Vakiintuneiden organisaatioiden IT-toimintoihin kohdistuu kahdenlaisia keskenään ristiriitaisia vaatimuksia. IT-toiminnoilta vaaditaan toisaalta ketteryyttä ja kokeellisuutta, kun organisaatiot pyrkivät sekä hyödyntämään ...
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    • EEG-pohjaisten BCI-laitteiden käyttö kommunikoinnin apuvälineenä 

      Mukkala, Henna (16.10.2017)
      Aivojen vaurio tai sairaus voi aiheuttaa vaikeuksia kommunikoinnissa niin, ettei kommunikointi perinteisellä tavalla eli puheella enää onnistu. Vaurion tai sairauden seurauksena puhekykynsä menettäneet henkilöt käyttävät ...
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    • Effects of Art Styles on Video Game Narratives 

      Hölttä, Leena (10.09.2018)
      The effect of an art style on a video game's narrative is not widely studied and not much is known about how the general player base views the topic. This thesis attempts to answer this question through the use of two ...
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    • Enemmän kuin ohjelmointia: laskennasta käyttöä huomioiviin arkkitehtuureihin 

      Larsson, Peter (14.05.2018)
      Millainen ohjelma luodaan, on ohjelmankehityksen haastavimpia kysymyksiä. Uuden ohjelman suunnittelussa on huomioitava, millaiseksi organisaation tuleva toiminta halutaan. Jos tietotekniikalta tarvittava tuki voidaan ...
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    • Evaluation of image matching search engines 

      Kokkonen, Mikko (18.12.2019)
      Corner detection and feature detecting are essential parts of image matching. This master of science thesis goes through theory of image matching and how it can be used in different applications. The thesis introduces ...
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    • Evolving a research tool meant for parents of NICU infants through Interaction Design 

      Willman, Markus (21.10.2019)
      The purpose of the research in this master’s thesis is to present and evaluate the evolution of a digital research tool, HAPPY, through the frameworks of interaction design and the three-cycle view of design science research ...
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    • Exploring virtual reality mechanics in puzzle design 

      Nyyssönen, Taneli (08.05.2020)
      This study explores practical implementations of various custom virtual reality mechanics, developed specifically for this study, in the context of puzzle game design with an experimental approach. These mechanics include ...
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    • Gameplay limiters in free-to-play mobile games 

      Kangas, Karri (18.05.2020)
      As free-to-play mobile games have become the mainstream of mobile games, new monetization methods have also started to emerge. Free-to-play games do not have the direct money flow from purchases or subscriptions like ...
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    • Heuristics for evaluating the usability of video game tutorials 

      Yli-Kovero, Tuomas (09.11.2017)
      The usability of video game tutorials can be an important part of a game's player retention and the quality of the game, since tutorials often occur during the very first minutes of gameplay. Having a tool to evaluate the ...
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